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Belgian Amiga Club - ADF Collection
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BS1 part 34.zip
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BS1 part 34
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Utilities.adf
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KickSaver.Doc.pp
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KickSaver.Doc
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1988-01-20
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3KB
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106 lines
KICKSTART SAVER V2.0
When you start it up, you first see some colors flash. That is not a
cruncher but the programm is copying the present kickstart into its
buffer, and becuase I like to see what the programm is doing I kept
it in the final version as well.
Next a screen appears. It containes eleven gadgets.
Gadgetnr Function
1. load disk df0:
2. load disk df1:
3. load file
4. kicksum df0:
5. kicksum df1:
6. file
7. makekick df0:
8. makekick df1:
9. save file
10. 4 eproms
11. exit
The larger squar gadget will display the status of the program, this can be
'WORKING PLEASE WAIT!'
'READY'
'ERROR NO KICKSTART'
'FILE ERROR'
'WARNING NO KICKSTART'
The last error is only a warning and will not stop the program. When
this warning appears you can still write the buffer as a kickstart disk
but when you try to use it, it will not work. This was done because
some people might want to use this programm to split a file into
four equal parts for their eproms. Beware that the file must contain
a 'header' of 512 ($200) bytes just like the kickstart disks.
The ERROR NO KICKSTART will stop the activity, (only when you use
the KICKSUM gadgets) but leaves the buffer intact!
The following numbers refer to the gadget mentioned above.
1. when you click this gadget the program will load an entire
kickstart disk from df0: into its buffer. This includes the header
mentioned above.
2. Same as 1. but now he uses df1:
3. This one loads a kickstart file specified next to the file gadget.
4. This one will read the entire kickstart from drive df0: and
then calculates the checksum, writes the checksum in the
kickstart and writes the part that containes the checksum
back to the disk. This function will only work if the disk
is really a kickstart disk.
5. Same as 5. but now uses drive df1:
6. This is not really a gadget you can click on, but it only points
out where you can enter the filename. Just click in the square
next to this gadget. When you click inside the square nothing
seems to happen, but now you can enter the filename. When your
done typing the filename press return. Now whenever you use
gadget 3. or 9. the program will search for or write to that
file.
7. When you click this gadget the program will install df0:
with the kickstart that is in the buffer at that time(that can
be either the present kickstart or a loaded kickstart)
8. Same goes for this gadget only it uses drive df1:
9. This gadget writes a file to the filename specified near the
6th gadget. Be sure that you specify the drive for example
filename= DF1:kickstart1.3
10. This gadget will write four parts of each 64 kb to drive df0:
they will be called : eprom1 eprom2 eprom3 eprom4
these files can be used to burn your eproms.
11. This gadget speaks for itself.
This program needs a lot of free chipmem (338600 bytes).
If there is not enough memory available the program will end without a note.
When you make a kickstart disk all the information on that disk will
be lost, so be sure that the disk is an empty disk.
This does not count for writing a kickstart file.
Have fun,
Signed SPY from SENSOR
Hope to see you on our copy-party!!!
Thanks to the DARK LORD for his font.
Thanks to OBI from CRASH for his kickstart and some nice talking.
Thanks to the BLACK MONKS for trusting me.
Greetings to all our contacts !!